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bhopping and music went so hard, campaign was perfect length, endless becomes an exercise in ammo management but I love it. still a banger game 2024 approved

Thanks! I am glad it is still fun. I hope to get new games out soon:tm: but, you know, life.

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great scally game :3

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I had big jolly good ol' fun :3

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Nice one, this game is really good, gg

🧛🏻‍♂️ Still a badass game. 🧛🏻‍♂️

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why what an asshole to steal your game, if you do port it to Steam I can toss a few bucks your way!

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Sorry to hear someone stole your game and uploaded for sale on Steam. Hope Valve acts quickly and bans the heck out of that scum. Cheers.

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Thanks, yeah, it was weird. The page has already been taken down at least.

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Played this and was enjoying myself until 20 minutes in the game muted itself completely and 10 minutes later, no gun would shoot and the sword wouldn't swing.

Feels like a rough Dusk inspired game

It’s a bit rough yes, but it’s inspired by Quake, not Dusk. :)

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Had a lot of fun with this game. Loved the old school feel to it!

Glad you liked it :)

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Tried this out on stream a few months ago and had a lot of fun with it. Never got around to posting the video here, but better late than never. Glad I checked it out :)
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Glad you liked it!

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I really love the bleak atmosphere, maybe it's just the open map but it feels very lonely and windswept. Refreshing, to say the least, to have an interpretation of a hellscape like this.

I don't even mind the difficulty being a little low, the beautiful levels more than made up for it.

Thanks! This game was fun to make since it let me go fully weird with the level design. I'm glad you like them, although I would personally remake the first couple levels.

The first level felt really menacing in its sparseness… what would you change? I personally love the idea of a redux… secrets, more levels, more weapons?

If by first level you mean the blue level, I would change the floors to have more holes in them, like broken ice. Also I would help direct the player more, since it's a bit too much of a labyrinth at the moment and can be frustrating to play.

Ohhh, I was referring to the floating red platforms and lake of blood level... is that not the first level? It's been a minute since I last played.

Ah no, you're correct. I just usually referred the floating red platforms level as "Level 0." 

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The game was really damn fun, and the splatter caused by the stronger weapons was really great, but the final boss was a little lacking for me. It was just endless circle straifing and pelting it with bullets and rockets. But otherwise it was an excellent experience.

Thanks! Yeah I wasn't very happy with the bossfight either.

(4 edits) (+1)

Wow, I've really been enjoying this game, its a great boomer shooter game and deserves to be on Steam. The combat is fun and the map/graphics are pretty solid. I enjoy the different color filter on every level, I've seen other games do this and it makes each level feel more unique.

The AI of the enemies is a little lacking at times but still pretty good. Also, for some reason the hotkey for Rage said "Z" in the controls menu even though its actually "Q". I realize some other people may be saying the player moves slow, but I doubt they are strafe jumping, because I can go pretty fast and I love it. The campaign boss fight was pretty lackluster, I think having the dragon flying, or moving faster would've made it a better fight. 

I look forward to playing more of your games or seeing updates! :D

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Thanks! Yeah I forgot to change the controls help menu text. And I agree with the dragon boss fight, I wanted to make it more grand but I didn't really have any skills or ideas how to make it better.

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What I say is in genuine hope that it helps you improve your game design(please don't take it personally)

I can tell this is probably one of the first games you have made and it's not bad for someone even if they had experience, voice acting is better than certain triple A games and the story (despite being short) makes sense. 

Gameplay issues:

the maps are too open which makes them long to traverse and gives far too much breathing room to the player.

from what I've seen the enemy types are all very similar aside from hitboxes, making them all have unique and memorable attack patterns will add more life to the combat

Technical issues:

Games not libre and not source available which makes it less appealing

Most enemies feel untextured

ps. if you are looking for a game engine that will give your games better performance you might wanna look into godot. Also godot will never make you pay them even if you earn over 100k a year ;).

Thanks for the feedback!

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copy and pasting from my rating and hoping the dev still responds :


 movement and combat is 10/10. there's a few things that stop me from giving 5 stars, the enemy AI leaves some to be desired.  I.E the radius the player has to be in before the enemies see you is very small so the player can just snipe them from far off or when the enemies are following you and they reach a gap the player can jump over the enemies just run towards the gap.

also there's a glitch where if you shoot the final boss it can animation lock him easily destroying half of his healthbar with a full magazine.

other than that absolutely 10/10 please make more games like this

Thanks for the feedback, glad you like the game. I will surely try make more games like this :)

(+3)

damn this game is dope, i'd totally pay full price for it if it releases on steam, it feels like stealing getting this from the ukraine bundle lol. only complaint is that the cursor in the menu is very buggy on linux, and 32:9 support would be nice

Thanks, I'm glad you like it!

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I liked this game quite a bit! It's the most boomer shooter revolution era a FPS can be, it's pretty good and i see it has limitations that were overcome with style. I gotta say love the sound the yellow crosses make when you pick them up, specially when they're in a row. "Hoh-Hoh-Hoh-Hoh!"; I only have a few complaints: the player movement speed is a bit slow, of course the bunny hopping compensates it, i like it, altho i feel not only player speed but also projectiles could be faster, i see they're not hitscan but they can still be somewhat faster, of course, to compensate: enemy speed increase too, even down to the fire rate of ranged enemies, to keep the player always moving and in need of tight notion of their surroundings. Overall, fun game!

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Thank you for the feedback! It's funny how much I get mixed results when it comes to game speed, some say it's too fast and some say it's too slow :D Anyway I am glad you liked the game!

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after all this time... i still playing this game.. it fits really well with this song https://soundcloud.com/mrkittydm/selena

vibing while doing some parkour for hours killing demons with my sword enjoying the 16-bit style game. its perfect for relaxing and just feel good idk.

Thank you for the nice comment! This is why I make games, after all.
It's been a bit slow for me to work on newer titles because of life, but I hope you'll enjoy them as well, whenever they come out. :D

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I can't believe you made this game free this is absolutely fun! Thank you so much!

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No problem, glad you enjoy it! There's more games to come in future!

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God damn this is good and gorgeous

Thanks!

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neat

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So glad I found this game! It's absolutely incredible and I will definitely be playing it over and over again!

Glad you enjoy it! :D

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