Thanks for playing and feedback! If I ever make a sequel, it'll most likely be on Steam and have all those things you asked for. :) (But that's a big if lol I got so many projects so little time)
I would prefer if this game had some difficulty options. I'm not really a "hardcore gamer" so when I play old school fps games I usually start on easy mode, then as soon as I get used to the game I bump it up to hard. For example I start every doom on "I'm too young to die" (I know, sacrilege) then after a few hours of play I switch over to "ultra violence". This helps me not get tired or frustrated, while still getting a sense of accomplishment. Anyway... just some feedback, lot of potential here.
Sorry for late reply, but yes, if I were to make this into more robust bigger game, I would definitely add difficulty options. I too prefer to often play games on easy first, then go more difficult over time, so I totally get where you're coming from! Thanks for the feedback. :)
Had fun! Haven't had time to play through the whole thing, yet. I like that all the weapons are projectiles. Just feels more satisfying to me than hitscan. Unfortunately, it does have the problem that almost every Unity FPS game I've played does, where the mouse feels... laggy? Not sure what it is, but something feels off when aiming. Those enemies that have full auto weapons just MELT you -- a bit of a difficulty spike compared to everything else. Not sure if that's good or bad, but it was a bit unexpected.
Thanks for the feedback! I personally haven't encountered the mouselag issue, but I'll keep it in mind in future projects. And yes the rifle demon lizzies are pretty difficult, because I felt otherwise the game would be too easy haha :D Glad you had fun anyways!
Thanks, glad you like it! I'm currently working on an RPG, it may take quite some time to finish however. (If it ever will be finished but let's hope I can do it :P )
Hi, thanks for reminding me! :'D I was about to make Linux port but I completely forgot (been looking for a job etc) and need to get myself some people to test it. However, one of my friends with Linux got the Windows version work through Steam Proton, so if you can't wait, you could try that.
I do want to make the native Linux port however and I may build it this weekend. No promises however, I can't promise it'll work as well as the Windows port.
Sorry to hear that :( Unfortunately I can't really do anything about it since I don't have a Mac for testing the game. For some it seems to work fine, for some not.
while i do really love the update i did enjoy the hard parts of the other post update, but alas i really do love this update it adds allot to the game, please contunie the game and maybe add a diffuculty selecter
This is surprisingly hard, melee opponents seem very deadly and it's not that easy to hit with the sword. Weird that strafing is slower than running forward / backward. Of course the rogue like nature would explain some of the difficulty, though the game immediately throw a wide variety of enemies at you, while others games would start with 2-3 and after each few levels introduce a new one.
The new version is much easier, mostly due to the sword being much better. It seemed that before your success depended a lot on if you could find more guns and enough ammo to not run out, but now it's much easier to use the sword and conserve ammo. I didn't find how to save, so that still made it reasonably challenging, especially with the deadly pits. Weakest point now would be the AI and how easy it is to abuse their detection area and pick them one by one. Overall not bad considering it's free.
This is the best procedurally generated FPS I have played. Unlike mamy other FPS featuring randomized maps, this game has fast combats and great gun feedbacks, which are most basic but important part of First person shooter. However there are some things need to be fixed.
- Buff the sword or give more ammo. The game is brutally hard with very sparse ammo but the sword is not powerful enough to compensate it. It especially need longer range.
- Need a map or an indicator to find exit. Sometimes It's really hard to find it.
- need at least 10 more presets for the map generation. Levels feel way too samely.
Thank you, great feedback and I agree with it. I'm not sure if I update this game further since I have other projects to do, but if I will I'll take this to consideration. :)
If I do, I'm sure to let anyone who follows me here and discord know! However right now I unfortunately don't really have time to devote more on this game :(
After some more playing I came to the conclusion that It shouldn't give more ammo. With a wise of bunny hopping and sword, the ammo was always more than enough. I think the ammo supply is actually perfectly balanced.
I have found one fatal bug. In the map with two bloodbaths and multiple windows, I could get stuck in the window and never escape.
Now all this game need is a map and some more level variants, especially important landmarks like starting point, key, and portal rooms which only has 1 and 2 variants.
I have played your other games, but this one is the best.
Awesome game!! I can see that you were inspired by old doom games. I love these games. It's nice to see that these games still inspire new developers. I hope to see more from you in the future :)
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i liked the game heres some ideas:
1-difficulty options
2-save and load
3-graphics option
4-release it on steam
5-more weapons and monsters
6-more violent and bloody
Thanks for playing and feedback! If I ever make a sequel, it'll most likely be on Steam and have all those things you asked for. :) (But that's a big if lol I got so many projects so little time)
i have some questions for you
1-it will be free on steam?
2-it will have achievements?
3-the part 2 will be free?
Can't say for sure about 1 and 3, probably not free, but achievements would be a thing.
Again, I'm not currently planning any sequels, I'm working on other projects + job.
I would prefer if this game had some difficulty options. I'm not really a "hardcore gamer" so when I play old school fps games I usually start on easy mode, then as soon as I get used to the game I bump it up to hard. For example I start every doom on "I'm too young to die" (I know, sacrilege) then after a few hours of play I switch over to "ultra violence". This helps me not get tired or frustrated, while still getting a sense of accomplishment. Anyway... just some feedback, lot of potential here.
Sorry for late reply, but yes, if I were to make this into more robust bigger game, I would definitely add difficulty options. I too prefer to often play games on easy first, then go more difficult over time, so I totally get where you're coming from! Thanks for the feedback. :)
Had fun! Haven't had time to play through the whole thing, yet. I like that all the weapons are projectiles. Just feels more satisfying to me than hitscan. Unfortunately, it does have the problem that almost every Unity FPS game I've played does, where the mouse feels... laggy? Not sure what it is, but something feels off when aiming. Those enemies that have full auto weapons just MELT you -- a bit of a difficulty spike compared to everything else. Not sure if that's good or bad, but it was a bit unexpected.
Thanks for the feedback! I personally haven't encountered the mouselag issue, but I'll keep it in mind in future projects. And yes the rifle demon lizzies are pretty difficult, because I felt otherwise the game would be too easy haha :D Glad you had fun anyways!
Dusk is in way different league, I agree. :D Thanks for the feedback!
Fantastic game. Extremely talented dev team. Best of luck to your future projects, I'll be looking forward to more!
Thanks, glad you like it! I'm currently working on an RPG, it may take quite some time to finish however. (If it ever will be finished but let's hope I can do it :P )
great game, very fluid and simple but nice level of challenge.
Thanks! :)
Will there be a Linux port?
Hi, thanks for reminding me! :'D I was about to make Linux port but I completely forgot (been looking for a job etc) and need to get myself some people to test it. However, one of my friends with Linux got the Windows version work through Steam Proton, so if you can't wait, you could try that.
I do want to make the native Linux port however and I may build it this weekend. No promises however, I can't promise it'll work as well as the Windows port.
Take your time. I'll be happy to test it for you when you're ready.
We will be here waiting :)
Reminds me a lot of dusk, but there's some stuff this does even better, great game.
Thanks, Dusk was and still is a big inspiration for me! Love that game.
i cant move my mouse, i play on mac, it just wont move when i play, also the cursor is way to big
Sorry to hear that :( Unfortunately I can't really do anything about it since I don't have a Mac for testing the game. For some it seems to work fine, for some not.
Is good game :D
while i do really love the update i did enjoy the hard parts of the other post update, but alas i really do love this update it adds allot to the game, please contunie the game and maybe add a diffuculty selecter
This is surprisingly hard, melee opponents seem very deadly and it's not that easy to hit with the sword. Weird that strafing is slower than running forward / backward. Of course the rogue like nature would explain some of the difficulty, though the game immediately throw a wide variety of enemies at you, while others games would start with 2-3 and after each few levels introduce a new one.
The new version is much easier, mostly due to the sword being much better. It seemed that before your success depended a lot on if you could find more guns and enough ammo to not run out, but now it's much easier to use the sword and conserve ammo. I didn't find how to save, so that still made it reasonably challenging, especially with the deadly pits. Weakest point now would be the AI and how easy it is to abuse their detection area and pick them one by one. Overall not bad considering it's free.
This is a great game, I hope to see all the improvements you've made to your design filled into one full game one day. One that I'd happily buy.
Thank you! It might not be Penance that will see all those improvements, but some other project of mine. We'll see! :)
Thank you a lot for your review! :)
This is the best procedurally generated FPS I have played. Unlike mamy other FPS featuring randomized maps, this game has fast combats and great gun feedbacks, which are most basic but important part of First person shooter. However there are some things need to be fixed.
- Buff the sword or give more ammo. The game is brutally hard with very sparse ammo but the sword is not powerful enough to compensate it. It especially need longer range.
- Need a map or an indicator to find exit. Sometimes It's really hard to find it.
- need at least 10 more presets for the map generation. Levels feel way too samely.
Thank you, great feedback and I agree with it. I'm not sure if I update this game further since I have other projects to do, but if I will I'll take this to consideration. :)
I hope you update this game someday, this game can compete with some roguelite fps games on steam.
I have bought several roguelite FPS games on steam but they all have unsatisfying shooting and unwanted RPG grindings.
If I do, I'm sure to let anyone who follows me here and discord know! However right now I unfortunately don't really have time to devote more on this game :(
After some more playing I came to the conclusion that It shouldn't give more ammo. With a wise of bunny hopping and sword, the ammo was always more than enough. I think the ammo supply is actually perfectly balanced.
I have found one fatal bug. In the map with two bloodbaths and multiple windows, I could get stuck in the window and never escape.
Now all this game need is a map and some more level variants, especially important landmarks like starting point, key, and portal rooms which only has 1 and 2 variants.
I have played your other games, but this one is the best.
Great feedback again, thank you! :)
Really great game, its a lot of fun. How long did it take to develop?
Thanks! About 140h, give or take. :)
Nice, very impressive :)
Why do I think that this looks like or is similar to DUSK?
Thanks!
I play a lot of indie games, sometimes I come across some bad ones, sometimes I find gold. This is solid gold, I loved every second of it.
Thank you so much!!
Dope game.
"Ah damn I have to read?" :'D Thanks!
Lol. Thank you for developing a great game. You're the best.
Awesome game!! I can see that you were inspired by old doom games. I love these games. It's nice to see that these games still inspire new developers. I hope to see more from you in the future :)
btw here is my video
Thank you, I'm glad you enjoyed it! :D
awesome Game dude!
Thank you! :)
Nice visuals, mostly good sound, great music, decent gamefeel but very poor balancing for combat, ammo and procedural generation.
Worth a couple tries.
Edit: Balancing has been improved with an update.
hell yea 🤘