Castle Rodok final update!
Castle Rodok » Devlog
Hello castle explorers! The last update of Castle Rodok is now here. Without further ado, changelogs:
- 2 new modules to each level. This should make the levels look a bit more diverse, and perhaps a bit more challenging too!
- Toned down level sizes, so they're not as massive as before.
- Compass, that shows you the direction you are looking at. Should help to navigate the more complicated dungeons. This compass doesn't show you the exit or anything like that, though!
- Melee damage boosted for player
- Enemies do tiny bit less damage now
- Enemies can't be constantly knocked, it's now random. Prevents stunlock tactics.
- Readable books! In castle levels, there are bookshelves where you can read books. There are also readable notes, but they're more rare.
- Some of the books are collectible, and will be saved to a library menu, where you can read them any time you want.
- Tweaked the responsiviness of controls, hopefully they work a bit better now.
- Chests and potions have higher chance of appearing to the world.
- Some minor bug fixes and tweaks
And like I said, this is the last update for Castle Rodok. (Unless someone finds a completely gamebreaking bug). I am starting a new project, and will devote my time fully on that. I hope Castle Rodok will keep you entertained until I have something new to show and play!
As always, join my Discord to stay updated: https://discord.gg/PZkYZRx
Have fun!
Files
Castle Rodok v1.1.zip 53 MB
Jul 03, 2019
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Castle Rodok
Action-RPG-ish adventure game. Can you lift the curse of Castle Rodok?
Status | Released |
Author | Akselmo / Skale Games |
Genre | Role Playing, Adventure |
Tags | Action RPG, anthro, Dungeon Crawler, Furry, Low-poly, Retro, scalie, Third Person |
More posts
- Update incomingJun 30, 2019
- Thank you!Jun 20, 2019
- Balance update!!Jun 18, 2019
- Quick update for startup crashJun 18, 2019
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